Alcatraz Kingmaker

Eranex
Session 37
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Thousandbreaths
Session 36

24th of Sarenith, 4719 AR

Whiterose Abbey, Pitax

Party goes to Castle of Knives

25th of Sarenith, 4719 AR

Thousandbreaths, First World

Clears a glade.

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The Pitax Rebellion
Sessie 35

20th of Sarenith, 4719 AR

Pitax, Pitax

-Rachim visits the Fallen Star Tavern, an establishment frequented by Pitaxi rebels to make contacts with said rebels. They mainly need a way to deal with trolls at this stage.
-He is to meet Roald 10 miles south of Pitax on the 23th of Sarenith.
-Weixi teleports to Tatzlford, asks Garuum for loads of alchemist’s fire.
-Party goes to Alasen’s camp to see if they can get her not to join the war, she promises that she’ll defend from any attack crossing the eastern border of Pitax and only that.
-Weixi teleports the party back to Whiterose Abbey where they spend the night

21th of Sarenith, 4719 AR

Glenebon Uplands, Pitax

-Party walks to the Hungerdark, a place where Minognos-Ushad, a giant wyvern, is supposed to lair.
-They kill Minognos-Ushad, take the head as a trophy.
-Spot a camp to the south, where they meet Ilora Nuski, also one of the Pitax rebels, and spend the night at the camp.

23th of Sarenith, 4719 AR

Roald Celinnas’ farm, Pitax

-Party meets the rebellion leaders, give them the alchemist’s fire and discuss plans
-Party visits Joravim, a dwarf wizard in Pitax who owns a magic shop. Castruccio Irovetti has disappeared a few days ago, last seen walking into his shop. He’d rather not exactly tell the party what he sold Irovetti, but hints that he’s no more than 1600 miles away and he shouldn’t be unscryable for all that long.

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Whiterose Abbey
Session 34

19th of Sarenith, 4719 AR

-Whiterose Abbey cleared

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War of the River Kings
Session 33

10th of Sarenith, 4719 AR

Rushlight Tournament Grounds, Pitax

-First day

11th of Sarenith, 4719 AR

Rushlight Tournament Grounds, Pitax

First Round

13th of Sarenith, 4719 AR

Rushlight Tournament Grounds, Pitax

-Second Round

15th of Sarenith, 4719 AR

Rushlight Tournament Grounds, Pitax

-Third Round

17th of Sarenith, 4719 AR

Rushlight Tournament Grounds, Pitax

-Midnight Joust
-Another attack on Tatzlford
-Fighting the Pitax army

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Briar
Session 32

27th of Abadius, 4719 AR

Pitax, Pitax

-Alasen shows up at Fallen Star Tavern, tells Rachim about her deal with Irovetti.
-Rachim goes back into the palace to steal Numerian stuff.
-Finds Irovetti’s bedroom, steals all his gear, leaves a note saying “Love” in Sylvan.
-Finds Briar

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The Stag Lord Rises
Session 31

25th of Abadius, 4719 AR

Trollmound, The Northern Reaches

-Birth Thanya Valentina

In between end of Neth and Sarenith, the party prepares for the Rushlight Tournament.

27th of Abadius, 4719 AR

Pitax, Pitax

-Rachim breaks into the castle dressed as a manwhore
-Fucks Alasen and becomes a weretiger
-Is the “Stag Lord” >=)
-Asked high priestess at the cathedral of Calistria to send a woman asking for the Stag Lord to him.

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The Drelev Magic Trick
Session 30

17th of Neth, 4718 AR

Hydra Den, Hooktongue Slough

After the party subdues a hydra, Weixi gets the feeling he is being watched and assumes he’s being scryed upon. A voice booms in his head. ‘Hey, Imeckus Stroon here, brother of the baroness of Fort Drelev. This whole Drelev thing is a sinking ship, I’d like to meet you some time soon. Come to my library when it conveniences you, I believe you know the way. Bring your friends.’ Weixi responds: ‘I can be with you in half a minute, on my way.’ He explains the situation to the rest of the party and teleports them to Imeckus’ library, where the wizard awaits them.
Imeckus explains that he was brought in from Pitax by his sister, the baroness. Hannis Drelev was not as great a leader as he said to be, and she needed some help around the barony to keep things from going completely unstable. He has been scrying and responding to the bigger problems to prevent them from spiralling out of control, but recent events have him unable to prevent any more escalation. He wants to cut ties with Drelev, but wants his sister unharmed. He apologises for the attack on Tatzlford, he and his sister were kept out of the loop on that one and he only heard of that a day later, when news came back of the failure. The party assures him they’ll take care of Drelev on Quintessa’s birthday. They just need to talk to some more people, starting with the captain of the guard. Imeckus fetches a servant to lead them to the captain, a stern man named Vincas Beinoris.
Vincas hears the party out. Impressed by their taming of Speartooth, he agrees to let them take over before Drelev starves the entire population out of stupid pride. He’ll be sure to be on guard on the birthday should Drelev become too hostile.

18th of Neth, 4718 AR

Iron Wraith Camp, Glenebon Uplands

On his birthday, Weixi teleports to Lucia Varn, who is training north of Pitax with the Iron Wraiths. She’s in the middle of a lecture on mindscapes when he arrives, and he joins in. After the lesson, he and Lucia practice around a bit with mindscape spells. He invites her to accompany him to Quintessa’s birthday.

19th of Neth, 4718 AR

Almas, Andoran

Rachim asks Cyclops Jane to join him to Quintessa’s birthday, she agrees.

20th of Neth, 4718 AR

Restov, Brevoy

Party convinces Aldori nobility to grant an estate to Pavetta Stroon-Drelev, in what Oleg’s Trading Post was.

22nd of Neth, 4718 AR

Fort Drelev, Drelev Demesne

-Drelev Magic trick on Quintessa’s birthday
Hannis Drelev hits the bottle, takes it sort of well, but sad.
Terrion Numesti in charge.

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Armag the Twice-Born
Session 29

15th of Neth, 4718 AR

Fort Drelev, Drelev Demesne

In order to get the favour of the inhabitants of Fort Drelev, the party focuses again on problems it’s facing at the moment. A big problem, having cost the town many guards so far is Speartooth, a sabre-tooth tiger of immense proportions, lairing about 15 miles north of Fort Drelev.
The lair is a large patch of really dense brambles, nested between two small but steep hills. Walking around it, the party finds a few small tunnels through the brambles. Weixi and Isabella fly over it and see that the center of the bramble patch is relatively open, with dozens of humanoid bodies and other large mammal corpses strewn around. Speartooth is nowhere to be found, until Rachim notices a shadow moving about in the brambles. The party gets into a defensive position to subdue the beast, when it charges Rachim. They manage to knock it out and tie it up for now.

Preparing for visiting the Tiger Lord camp, Weixi teleports to Stagholm to get some competent archeologists. He brings back Lily, Ulna Tharass, Zuket Amaral and Xamanthe.

16th of Neth, 4718 AR

Tiger Lord encampment

Near a cliff with a recently dug cave in it, a dozen small tents are pitched. Near the tents some barbarians are playing a hand of cards. The party approaches and hails them. The barbarians ask if they are more of Drelev’s men and tell them that the excavation is done and the Black Sisters and their champion are already inside, so the hostages can go free. Henri asks what that means exactly and explains that they are looking to dethrone Drelev. One of the barbarians introduces himself as Krald, leader of this group, at least before the whole Armag thing started. He seems displeased as he explains that a few months ago, two priestesses showed up with a so-called champion who would wield Armag’s sword again and bring him back. They expect Armag to take over and bring a new age of prosperity to the Tiger Lords. Krald thinks they were doing pretty well, and is not too happy about losing his leadership position. The party tells him that they want to stop Armag and if he wants to be leader again, he can help them. He agrees and the group goes inside the cave.

The cave twists a bit before leading into an old Tiger Lord burial mound. Just before entering, Isabella asks for confirmation that everyone inside is to be killed, and happily moves into the room as the party concurs. Inside are two women in black dress. Isabella immediately opens fire and the rest of the party joins the battle. One of the women falls to Isabella’s opening volley, the other one dies from a combination of gunshots, rapier stabs and spells.
Two doors lead out of the room, one labeled the Test of Strength and the other labelled The Tactician’s Way. A glimpse into the Test of Strength reveals stairs and heavy boulders to be lifted up the stairs. Most of the group finds it a quite unappealing task and checks out the Tactician’s Way, but Ulna and Krald want to give it a go. The Tactician’s way includes a large tilting floor, leading into a cavern with pillars to jump across a chasm.
The different paths merge again in a large circular room, filled only with a single large iron statue of Gorum in the centre. As they move through the room, the statue slowly starts animating and waves a challenge at the party. The golem is strong and incredibly hard to harm, but nothing the party cannot overcome. To be certain everything is still okay with Ulna and Krald, they check through the door leading to the Test of Strength. The two are just laying the final boulder into place, and insist on finishing it. After a minute of hauling, they join the rest and they move deeper into the complex, to be attacked by a horde of skeletons in a cavern just after the circular room. Fighting through them, they make their way to a shrine of Gorum, where a scantly dressed man with a spear awaits them. He wants them to show their power before they are allowed to continue. The fight doesn’t last long, as Weixi uses a spell to disorientate the man. He gets out of the way and lets them pass.
Past a set of double doors, carnage awaits them. A barbarian holding a faintly glowing greatsword stands over the bodies of a dozen dismembered Tiger Lords, foam on his mouth. Weixi and Henri immediately start slinging spells at the man, but for every incantation, the greatsword glows briefly and the spell fizzles out before it hits the barbarian. He charges Rachim, who barely manages to dodge a wide swing of the massive weapon. While Rachim is locked in melee combat, Isabella empties both her revolvers into his opponent. He staggers back a little, giving Rachim just enough time to plant a rapier hilt-deep in the man’s chest. With a final gasp he collapses, the sword clattering to the ground.
Cursory inspection by Weixi warns the group not to play around with the weapon too much, as it convinces the wielder he is the original Armag and sends him flying into a deadly rage. It also attempts to dispel any offensive effects cast on the wielder, so if a workaround is found, the weapon could be magnificent. The party decides to give the blade to Ellery Cromwell, as he should be immune to its memory-altering effects.
After searching the rest of the tomb for treasure, the party congratulates the former and new chieftain Krald. Krald in turn promises them he’ll be grateful for their help and he’ll shift his attention north and west, targeting Numeria and Pitax instead of the Northern Reaches.

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The Hooktongue Slough
Session 28

13th of Neth, 4718 AR

Stagholm, The Northern Reaches

A courier arrives with a letter to the party. It is an invitation to the birthday of Quintessa Maray, Hannis Drelev’s mistress. She will celebrate her birthday on the 22nd of Neth. The party decides that the party would be a great time to make a move on Drelev. They plan to inform him on the party that he is no longer in charge of Fort Drelev. Until the birthday party they will make sure everyone except Drelev is on the same page.
They start by checking out the noticeboard, and they see that there are some problems in the vicinity of Fort Drelev. Going for as much goodwill as they can get, the party sets out to check out rumours of bog mummies in the east of the Hooktongue and a giant sabre-tooth tiger called Speartooth just north of Fort Drelev.
Weixi teleports the party to Tok-Nikrat, a bog strider village.

Tok-Nikrat, Hooktongue Slough

Ko-Kekt, the leader of the village and father of the bog strider the party recued in M’Botuu, turns out to be very knowledgeable about the Hooktongue Slough, being able to explain in great accuracy the locations of nearly every dangerous beast, treacherous quicksands and landmarks.
The closest place of interest is a slug lair, home to a type of slug of which Garuum requested a few vials of acid. The slug lair is a foul-smelling pile of rotting wood next to a small river. One slug is swimming through the river slowly while another one is feeding on a dead fallen tree. The party easily deals with the acid-spitting slugs, though Rachim narrowly avoids a blast of slug acid.

14th of Neth, 4718 AR

Bog of Bones, Hooktongue Slough

Responding to rumours about undead roaming around in an area Ko-Kekt referred to as the Bog of Bones, the group sets out the edge between the Narlmarches and the Hooktongue Slough. Against the forest’s edge three figures in black robes are murmuring prayers to some dark goddess. Henri deduces their goddess must be Urgathoa, deity of undeath, gluttony and disease. When they approach the trio of priests, it quickly becomes obvious these people are the undead the rumours mentioned. Identifying them as bog mummies, Henri asks them what their deal is in this swamp. They explain that they are what remains of their cult to the Pallid Princess and that they recently had a little infighting with their high priest. They drowned him in the swamp to get rid of him, but apparently this angered Urgathoa, as they were pulled under too and arose as bog mummies a few days later. Since then the priests have been trying to atone for their sins against their goddess, mostly by infecting some local hunters and wildlife with mummy rot. They are inbetween cults at the moment. Henri tells them he is the duke of the Northern Reaches and that they are quite tolerant to ‘exotic’ folk. The party decides to invite them, initially to Stagholm, but they’ll ask the deep gnomes of Horgrim whether the priests would be welcome there.

Pixie’s glade, Narlmarches

After a few miles, the terrain slopes up, turning into drier forest. Moving up past a small creek, the party reaches a small grove where a group of worgs is devouring the carcass of a deer. A branch rustles overhead and the worgs spring into action, turning towards the intruders. Henri tells them he was looking for them and specifically their pixie friends and wishes to speak with them. With a disappointed sigh, five pixies turn visible near the worgs. Henri tells them he has employment to offer the pixies as an army unit of the Northern Reaches. He convinces them they’ll be paid well and live an easy life when not on active duty. The pixies seem somewhat disinterested, but are ultimately convinced to agree by their worg friends, who would love a life of easy meat and warm shelter.

Swamp Scar, Hooktongue Slough

In the distance, the party can see a high mound of rotten vegetation, described to them by Ko-Kekt as the Swamp Scar, where Ngara is supposed to dwell. When they get near, a naga slithers out of a large nook in the rotting jumble of trees. Henri starts explaining to her that his party just destroyed M’Botuu because they were being a problem. He asks her: ‘Are you going to be a problem?". She meekly responds ’No, Lord.’. Satisfied, the party leaves Ngara be in her compost heap of a home.

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