15th of Neth, 4718 AR
In order to get the favour of the inhabitants of Fort Drelev, the party focuses again on problems it’s facing at the moment. A big problem, having cost the town many guards so far is Speartooth, a sabre-tooth tiger of immense proportions, lairing about 15 miles north of Fort Drelev.
The lair is a large patch of really dense brambles, nested between two small but steep hills. Walking around it, the party finds a few small tunnels through the brambles. Weixi and Isabella fly over it and see that the center of the bramble patch is relatively open, with dozens of humanoid bodies and other large mammal corpses strewn around. Speartooth is nowhere to be found, until Rachim notices a shadow moving about in the brambles. The party gets into a defensive position to subdue the beast, when it charges Rachim. They manage to knock it out and tie it up for now.
Preparing for visiting the Tiger Lord camp, Weixi teleports to Stagholm to get some competent archeologists. He brings back Lily, Ulna Tharass, Zuket Amaral and Xamanthe.
16th of Neth, 4718 AR
Tiger Lord encampment
Near a cliff with a recently dug cave in it, a dozen small tents are pitched. Near the tents some barbarians are playing a hand of cards. The party approaches and hails them. The barbarians ask if they are more of Drelev’s men and tell them that the excavation is done and the Black Sisters and their champion are already inside, so the hostages can go free. Henri asks what that means exactly and explains that they are looking to dethrone Drelev. One of the barbarians introduces himself as Krald, leader of this group, at least before the whole Armag thing started. He seems displeased as he explains that a few months ago, two priestesses showed up with a so-called champion who would wield Armag’s sword again and bring him back. They expect Armag to take over and bring a new age of prosperity to the Tiger Lords. Krald thinks they were doing pretty well, and is not too happy about losing his leadership position. The party tells him that they want to stop Armag and if he wants to be leader again, he can help them. He agrees and the group goes inside the cave.
The cave twists a bit before leading into an old Tiger Lord burial mound. Just before entering, Isabella asks for confirmation that everyone inside is to be killed, and happily moves into the room as the party concurs. Inside are two women in black dress. Isabella immediately opens fire and the rest of the party joins the battle. One of the women falls to Isabella’s opening volley, the other one dies from a combination of gunshots, rapier stabs and spells.
Two doors lead out of the room, one labeled the Test of Strength and the other labelled The Tactician’s Way. A glimpse into the Test of Strength reveals stairs and heavy boulders to be lifted up the stairs. Most of the group finds it a quite unappealing task and checks out the Tactician’s Way, but Ulna and Krald want to give it a go. The Tactician’s way includes a large tilting floor, leading into a cavern with pillars to jump across a chasm.
The different paths merge again in a large circular room, filled only with a single large iron statue of Gorum in the centre. As they move through the room, the statue slowly starts animating and waves a challenge at the party. The golem is strong and incredibly hard to harm, but nothing the party cannot overcome. To be certain everything is still okay with Ulna and Krald, they check through the door leading to the Test of Strength. The two are just laying the final boulder into place, and insist on finishing it. After a minute of hauling, they join the rest and they move deeper into the complex, to be attacked by a horde of skeletons in a cavern just after the circular room. Fighting through them, they make their way to a shrine of Gorum, where a scantly dressed man with a spear awaits them. He wants them to show their power before they are allowed to continue. The fight doesn’t last long, as Weixi uses a spell to disorientate the man. He gets out of the way and lets them pass.
Past a set of double doors, carnage awaits them. A barbarian holding a faintly glowing greatsword stands over the bodies of a dozen dismembered Tiger Lords, foam on his mouth. Weixi and Henri immediately start slinging spells at the man, but for every incantation, the greatsword glows briefly and the spell fizzles out before it hits the barbarian. He charges Rachim, who barely manages to dodge a wide swing of the massive weapon. While Rachim is locked in melee combat, Isabella empties both her revolvers into his opponent. He staggers back a little, giving Rachim just enough time to plant a rapier hilt-deep in the man’s chest. With a final gasp he collapses, the sword clattering to the ground.
Cursory inspection by Weixi warns the group not to play around with the weapon too much, as it convinces the wielder he is the original Armag and sends him flying into a deadly rage. It also attempts to dispel any offensive effects cast on the wielder, so if a workaround is found, the weapon could be magnificent. The party decides to give the blade to Ellery Cromwell, as he should be immune to its memory-altering effects.
After searching the rest of the tomb for treasure, the party congratulates the former and new chieftain Krald. Krald in turn promises them he’ll be grateful for their help and he’ll shift his attention north and west, targeting Numeria and Pitax instead of the Northern Reaches.