Alcatraz Kingmaker

Armag the Twice-Born
Session 29

15th of Neth, 4718 AR

Fort Drelev, Drelev Demesne

-Speartooth

16th of Neth, 4718 AR

Tiger Lord encampment

-Armag’s Tomb

View
The Hooktongue Slough
Session 28

13th of Neth, 4718 AR

Stagholm, The Northern Reaches

A courier arrives with a letter to the party. It is an invitation to the birthday of Quintessa Maray, Hannis Drelev’s mistress. She will celebrate her birthday on the 22nd of Neth. The party decides that the party would be a great time to make a move on Drelev. They plan to inform him on the party that he is no longer in charge of Fort Drelev. Until the birthday party they will make sure everyone except Drelev is on the same page.
They start by checking out the noticeboard, and they see that there are some problems in the vicinity of Fort Drelev. Going for as much goodwill as they can get, the party sets out to check out rumours of bog mummies in the east of the Hooktongue and a giant sabre-tooth tiger called Speartooth just north of Fort Drelev.
Weixi teleports the party to Tok-Nikrat, a bog strider village.

Tok-Nikrat, Hooktongue Slough

Ko-Kekt, the leader of the village and father of the bog strider the party recued in M’Botuu, turns out to be very knowledgeable about the Hooktongue Slough, being able to explain in great accuracy the locations of nearly every dangerous beast, treacherous quicksands and landmarks.
The closest place of interest is a slug lair, home to a type of slug of which Garuum requested a few vials of acid. The slug lair is a foul-smelling pile of rotting wood next to a small river. One slug is swimming through the river slowly while another one is feeding on a dead fallen tree. The party easily deals with the acid-spitting slugs, though Rachim narrowly avoids a blast of slug acid.

14th of Neth, 4718 AR

Bog of Bones, Hooktongue Slough

Responding to rumours about undead roaming around in an area Ko-Kekt referred to as the Bog of Bones, the group sets out the edge between the Narlmarches and the Hooktongue Slough. Against the forest’s edge three figures in black robes are murmuring prayers to some dark goddess. Henri deduces their goddess must be Urgathoa, deity of undeath, gluttony and disease. When they approach the trio of priests, it quickly becomes obvious these people are the undead the rumours mentioned. Identifying them as bog mummies, Henri asks them what their deal is in this swamp. They explain that they are what remains of their cult to the Pallid Princess and that they recently had a little infighting with their high priest. They drowned him in the swamp to get rid of him, but apparently this angered Urgathoa, as they were pulled under too and arose as bog mummies a few days later. Since then the priests have been trying to atone for their sins against their goddess, mostly by infecting some local hunters and wildlife with mummy rot. They are inbetween cults at the moment. Henri tells them he is the duke of the Northern Reaches and that they are quite tolerant to ‘exotic’ folk. The party decides to invite them, initially to Stagholm, but they’ll ask the deep gnomes of Horgrim whether the priests would be welcome there.

Pixie’s glade, Narlmarches

-Pixies recruited

Swamp Scar, Hooktongue Slough

-Ngara met and mostly left alone.

15th of Neth, 4718 AR

Refugee camp, Hooktongue Slough

-Refugees transported to Stagholm with the Well of Welcome Respite.

View
Ovrirth
Session 27

12th of Neth, 4718 AR

Tonraq’s Temple, Tors of Levenies

Before the fight with Ovrirth, Weixi provides everyone with a flight spell and a spell to shield against fire and heat. Flying over the crater they position themselves in a grid, far enough away from each other so that no two people will be caught by the dragon’s fiery breath. They give the sign to Fumus to unseal the temple and the rock below in the crater begins to crack, with a red glow emanating from the cracks. Within seconds, the heat from underneath has molten the surface down to magma. Just a moment later, a red dragon shoots out of the magma with a thundering roar. As it scans around the crater and charges towards Sen, the party rains down all the violence they can. While Sen is fighting the dragon in melee, exchanging fierce blows, Isabella shoots bullet after bullet from her two revolvers, Rachim flies in to incapacitate it and Henri and Weixi weave spells. Though the dragon proves incredibly dangerous and a powerful foe indeed, the party manages to force it into close combat. With a few last punches, Sen finishes Ovrirth, who tumbles into the magma lifelessly. With the help of magic, Weixi manages to prevent the body from sinking and transports the body to the ledge. He teleports to Tatzlford and asks Nugrah and Garuum to help him skin a dragon. They come with him to help. The dragon gets field dressed inside the temple for all his blood, gall, acid, musk and his skin. The party requests the head and wings not be skinned, but kept whole. Weixi tells Garuum that if he were an alchemist, he’d eat the heart of a dragon if given the chance. Though Garuum doesn’t particularly respond to that, he later takes the heart with him for analysis.

Clearing a path to the entrance of Grommor’s Maw, the party leaves through the front gate of the temple and fights their way through some natural caverns. They get assaulted by cave giants, but quickly overcome them. In a dead end, two small crystalline scorpion-like creatures are lazily mining away at the cave wall. As the party approaches they visibly tense up, but don’t yet attack. Henri knocks them out with a colourful spell and their legs get bound. Assuming crystalline creatures don’t need to breathe, the party puts them in a bag of holding to later add to their menagerie.

13th of Neth, 4718

Stagholm, The Northern Reaches

After a referendum, it was chosen by the people of the Northern Reaches to resurrect the silver dragon Amvarean. She seems dazed as she wakes up. After coming to her senses a bit, she tells the party that she was slain by an old black dragon, Ilthuliak. From what she knows, he makes his lair in the Branthlend mountains. Grateful for being resurrected, Amvarean tells the party that she’ll have to set up her lair again, but she’ll visit regularly once that is done.

View
Grommor's Maw
Session 26

8th of Neth, 4718 AR

Lake Tuskwater, The Northern Reaches

The party decides to check Ervil Pendrod’s “Ethnography of the Nomen Centaurs” for clues on where the last of Nomen spirits reside. Ervil suspected Sangore makes his home in Lake Tuskwater and Tonraq in the Tors of Levenies in a dormant volcano. The group heads to the lake and casts spells to breathe underwater. As they sink to the bottom of the lake, a giant Tatzlwyrm comes into view. It circles the party once and greets them: “Hello, my name is Sangore! To what do I owe the pleasure?”. Henri greets him and says “We are just stopping by to meet our neighbours”. Sangore happily shows them around after casting a spell on the party, allowing them to swim with ease within the lake. He invites them to dine with a few nixies farther in the east of the lake. The party agrees and stays for dinner.

9th of Neth, 4718 AR

Ghost Stone, The Northern Reaches

Having met most of the Nomen spirits, the party heads to the Ghost Stone to shift its ward from Vordakai’s lair to Candlemere tower. Weixi tampers with the runes and sets the location to the small island south of Stagholm and specifies that it should only activate against things from outside this solar system.
The group decides to finish up making contact with the Nomen spirits, and heads to Grommor’s Maw, suspected location of Tonraq’s dormant temple.

10th of Neth, 4718 AR

Grommor’s Deep, Nar-Voth

The party effortlessly flies over the stone golems guarding the first cavern in Grommor’s Maw. The cave winds on farther to the east and stairs run down into the ground in the south of the room. They go down the stairs, about 200 feet down. The stairs end in a wide hallway with a small signpost near a T-junction. The signs are in Undercommon and indicate Deep Gnome territory to the west and Duergar territory to the south. About 300 feet to the south, a torch-lit gate with two stubby armoured guards prevents access to the tunnel beyond. The party heads west into Deep Gnome territory. After a few hours of walking, they find a small cave guarded by gray gnomes. In broken common they explain that this is the village of Horgrim, a simple mining village. Their main trade is blightburn, a dangerous material with mystical yet mundane properties. The party asks around about the area and the gnomes happily explain and lead them to the best scout in town. He shows them a route to the surface, a winding, steep passage that ends in a small woodland area just 15 miles southwest of Lake Silverstep. The party rests in Horgrim, and after Weixi acquires a sample of blightburn paste from the gnomes, the group sets out back towards Grommor’s Deep, where they suspect they’ll find Tonraq’s temple.

11th of Neth, 4718 AR

Grommor’s Maw, The Northern Reaches

After passing through a few caves, the party finds a wide hole going back up. They fly up to find a giant-like creature at the top with four arms, split at the elbow. When they initiate the fight and bring it down, another of the creatures comes running from farther in the cave. The party quickly deals with it, though it manages to rake Isabella hard. While Henri heals her, Aldous and Rachim explore the cavern. It appears to be an old lava tube and there is a significant amount of gems embedded in the walls of some alcoves. In a pile of giant bug carcasses, they also find a red, softly glowing orb, warm to the touch and about a foot in diameter. They move on and find that the cave leads through a crumbled wall into an artificial structure, with two doors on either side. The party goes through the right one and walk onto a ledge on the side of a giant cooled down crater. About 500 feet up, a small hole let’s the sun illuminate the crater. In the wall is a large pane of what looks like glass, but it proves near immune to any attempt to scratch it. Through it, the group sees the backside of a statue of a salamander standing on a shrine, with two receptacles on either side. They walk around to the next door, symmetrically placed on the other side of the window, to get to the room.
When they put the orb they found in the left receptacle, a small channel on the floor on the left side of the room starts filling up with slow flowing lava. They put it in the other receptacle and the lava flow stops to resume on the other side. Concluding they need an extra orb, they go explore the part of the temple they haven’t been to, but a heavy door blocks the way. It doesn’t appear to be blocked and feels like it’s counter-weighted, but the counterweight appears not to function. With help of the entire group, Henri manages to crack open the door and everyone slips through to arrive in a octagonal room with four doors. Heading into the northern door, they find a room with more dried up channels. A soft glow emanates from a hole in the wall that would feed the channels if it were working. When Rachim checks it out, he sees a sizeable amorphous blob of lava rush towards him. He crawls out of the hole as fast as possible, being followed by a magma ooze. Though heavily resistant against normal attacks, Weixi freezes it with ease. As it disperses lifelessly, another red orb is left in its place.
The door on the south leads to a room with another receptacle in front of a statue of a dragon’s head. When they place the orb on the receptacle, lava flows from the statue into channels on the floor. The heavy door now moves as a normal door despite its size and most of the temple is illuminated by small lava channels in the floor under a glass pane. The party heads back to the shrine, where they put both orbs in the receptacles. With the lava flow of the temple fully restored, a fire elemental materialises out of the statue. It grumbles:‘My name is Fumus, I’m the steward of this temple. I thank you for freeing me from the seal, but we sealed the place up in defence. If you wish to commune with Tonraq, I have to apologise, but freeing him from the seal involves fully unsealing the volcano, which also releases what was attacking us at the time, a former agent of Tonraq, the red dragon Ovrirth. If you wish to help me restore this temple, I will unseal the crater for you, but make sure you are prepared to fight Ovrirth.’
The party decides to make camp at the shrine and fight the dragon after a good night’s sleep.

View
The M'Botuu Reclamation
Session 25

26th of Rova, 4718 AR

M’Botuu, Hooktongue Slough

Approaching from the south, Rachim spots the first sentry in the trees. He puts him down with a bolt. The sentry starts sliding out of the tree and with a quick throw Rachim affixes the boggard’s armour to the tree. With the rest of the party flying overhead, Rachim moves on to the next sentry. After making sure the south part of M’Botuu is unguarded, Rachim moves to the prisoners hut. In it, a humanoid creature closely resembling a giant water strider is locked up. It talks in some bubbly language which Rachim doesn’t understand. Rachim removes the latch from the heavy door and the creature skitters to the south border of the village. While Rachim continues quietly slaying the guards posted in trees, Henri and Weixi go talk to the creature. It explains it is a bog strider called Ka-Kekt from their village to the south, Tok-Nikrat. Ka-Kekt asks the party to come visit some time so he can properly thank them. The map provided by Garuum shows five entrances to the village below, one of them located just north of the village on an Island Garuum marked as Bone Island, guarded by two boggard rangers. The party drops on them from the sky, taking them down quickly.
They get back to the center of the village, where one of the mounds that provides entrance to the underground part stands. Rachim scouts most of the subterranean rooms. When the party enters they rush in loudly, counting on the element of surprise. The throne room is located in the south of the caverns, where Sepoko is casting spells in preparation of combat. His spell gets interrupted as the party begins their assault. Calling on Kankerata’s power, Henri turns the ground beneath Sepoko into quicksand. The boggard is unable to move and dies after a barrage of bullets from Isabella and a series of stabs from Rachim.
Clearing the rest of the caves proves easy with the help of Weixi’s blasts of arcane frost and fire. In the treasure room they find a large quantity of gold and Taldan trade bars, some jewellery, a harp, adorned with a box of cold iron arrows and bolts and three crates of cold iron weapons.

Back above ground, the party decides that Weixi should teleport to the Fort Drelev dungeons to free Terrion Numesti. He does so, teleporting into the dungeons. With a quick spell he unlocks the cell door, freeing Lord Numesti. They teleport back to the party. Lord Numesti is grateful, but worries about his daughter and the civilians in Fort Drelev. He explains that he has been covertly helping the poorest people escape the city to flee to the Northern Reaches. Lord Drelev got wind of his actions and had him incarcerated and his daughter shipped off to the Tiger Lord barbarians as leverage. He suspects that because she’s valuable to them, they will not harm her, but he’s still worried about her.

27th of Rova, 4718 AR

Stagholm, The Northern Reaches

The Council is informed that food prices have been going up. Closer inspection revealed that most of the Northern Reaches’ farms belong to four people. One of them, a man named Niklas Hawken, lives in Stagholm. The party confronts him about it and he explains that he’s been losing employees because most people can get a better salary in mining or woodcutting. So he approached a few other big farmers and discussed it with them and they’ve been having the same problem, so they decided to nudge up food prices a little to be able to pay employees similar salaries as miners and woodcutters.
The party agrees with his methods and tells him that they’d like to be informed of unionising in the future. Seemingly more relaxed, Niklas confesses that they’ve been renting out a small portion of their land to Daggermark Poisoners. They just have to tend to a small patch of exotic plants every now and then and then they meet up in secret to sell the plants back to the Poisoners for a hefty sum of money. Weixi promises that a suitable location for less than moral exchanges will be constructed and their union is welcome to use it.

View
Attack on Tatzlford
Session 24

24th of Rova, 4718 AR

Tatzlford, The Northern Reaches

Weixi decides to scry on Lord Drelev, who is in the middle of taking a bath. He casts an invisibility spells and teleports there. As he arrives there, he decides to look for Drelev’s office. Outside the bathroom, he seems to be standing in the entrance room of a keep. There are numerous doors leading to what sounds like a kitchen, a flight of stairs going down and a spiral staircase going up. On the second floor, he sees more doors. He opens one that has no sounds emanating from behind it and finds himself in a small library, guarded by a mephit. On a desk are some notes and an opened book. As Weixi peruses it, the mephit notices something is wrong and attempts to swipe at the invisible intruder. Weixi quickly leaves back to the stairs, just after finding a map of the Hooktongue Slough with a Tiger Lord encampment marked on it. After encountering some more closed doors, he decides it’s probably safer to fly around outside the keep while invisible and see if he can spot the office through windows. On the fourth and final floor, he sees four windows, one of which leads to storage, one to an empty bedroom, and two to a bedroom with women in it. In one, a young, scantily dressed woman sits at a desk applying makeup. The other woman is an older noble, probably Drelev’s wife. Weixi teleports back to Tatzlford.

25th of Rova, 4718 AR

Tatzlford, The Northern Reaches

Scouts report the attacking army is nearly within longbow range. Tatzlford’s walls get manned by trained Mivoni duellists while Ansegar and his manticore army provide ranged support. The party gets ready to teleport behind the lines of human attackers to attack the line of trolls marching up to the walls.
The army seems to be exhausted, many of the soldiers are lacking small bits of equipment and there are less men than initially reported. The fey of the Narlmarches really tore their morale apart.
The party teleports into the battle, appearing only twenty feet from the first troll. Immediately, Weixi shoots a blast of ice over the battlefield, hitting most of the trolls. Sen and Rachim get into position to fight the trolls in melee. Isabella starts shooting at the nearest troll, while Henri bolsters the party with divine energy. The trolls are not too much of a problem, but two of them ran for the wall when the assault started. They are quickly chased down too.
Garuum reports that a fancily dressed man was seen about 500 meters west running away from Tatzlford. He think it might be the army’s commander. The party closes most of the distance with a casting of dimension door, then Sen runs to catch up with him. Realising he can’t outrun this monk, the commander stops and gives Sen his blades, his bow and his quiver. He surrenders and introduces himself as Ameon Trask.
After the party interrogates the man, they find out he knows little more than talking with Kisandra and scrying already yielded.

View
The Royal Wedding
Session 23

13th of Rova, 4718 AR

Immortal Ambulatory

As Weixi was chosen to be Henri’s best mate, he has organised a stag party. He takes Garick up on his offer to visit the Immortal Ambulatory, Apsu’s domain. They arrive in a well tended garden on a circular island floating through space. On the horizon, a dragon of giant proportions can be seen flying. It’s currently doing a pass-by of a green-yellow planet, which Weixi identifies as Castrovel, the home planet of the elves. They spend the rest of the evening in awe of the view, doing some stargazing and some light drinking.

14th of Rova, 4718 AR

Stagholm, The Northern Reaches

On the morning before the wedding, a small contingent of elves walks towards Stagholm, striding over the water of Lake Tuskwater. Heading the group is Queen Telandia Edasseril, Queen of Kyonin. She greets Henri and congratulates him with his wedding day. She seems to be observing the crowd a lot and spends part of the morning muttering arcane words and walking among the other guests. Around noon a portal opens near the palace with a loud bang and a smell of brimstone. A young woman, an erinyes devil and a pit fiend come walking out. The young woman introduces herself as Abrogail Thrune II to Henri and also congratulates him on his big day. Weixi asks her infernal advisers to assume a more humanoid shape to not upset the other guests, after which they turn into a duo of hellspawn.
As the other guests trickle in, the party spends some time socialising with their guests.
The ceremony begins and Imbuzi officiates the wedding, marrying them according to Erastil’s traditions.
Henri and Lily go to open their wedding gifts. Most notable among them are a wand with a cage and a bow. The bow is Telandia’s gift, an elven oathbow. In the cage an imp is locked up. The note adorning the wand explains that the wand forces to the imp to be perfectly obedient towards the wearer. It’s signed by Abrogail Thrune II.
In the afterparty, Arnir mentions to Henri that, since they’re family now, he can’t have him be assassinated. So he’ll mock assassinate Henri, to check gaps in security and to give an idea how a well planned assassination usually goes.
Garuum asks the party to visit him soon in Tatzlford. His old village M’Botuu has gotten more aggressive and trade with Numeria and Mendev is suffering as a result. It’s time to do something about the boggards.

24th of Rova, 4718 AR

Tatzlford, The Northern Reaches

The party visits Garuum to talk to him about his plans to attack M’Botuu. He explains that most of M’Botuu is actually underground and pretty hard to traverse because of the water and the tree roots. There are multiple entrances into the underground part, some of which lead directly into heavily populated rooms, some into relatively empty hallways. His plan was to have Nugrah seal off entrances from above to limit options of escape for the boggards. The party has some ideas of their own, mainly to block the underground tunnels instead of the entrances. As they are discussing plans, Rigg enters and says: ‘I have a message from the Erlking. An army is marching straight towards Tatzlford. It seems to consist of about 40 mercenaries from Fort Drelev, some Tiger Lord barbarians and 8 trolls. They’ll probably arrive sometime in the afternoon tomorrow.‘.
The party gets the forces ready in Tatzlford and starts preparing for the defense.
During preparations, a woman dressed in a soldier’s outfit runs into Tatzlford. Her name is Kisandra Numesti and she comes to warn the party of the impending attack, sent by Lord Hannis Drelev. She explains that Drelev imprisoned her father, Lord Terrion Numesti, and let her sister be kidnapped by Tiger Lord barbarians. She hopes the party can help her free them and end Drelev’s tyrannical rule.

View
The Valentina Wedding
Session 22

10th of Erastus, 4718 AR

Stagholm, The Northern Reaches

With Isabella‘s wedding being in a month, the party starts preparing for it. They decide to have the wedding in the royal palace. Invitations are sent out to most of the people the party has come to know these past two years. To make sure nobody gets spooked, the more monstrous people are not invited.
Isabella goes dress shopping. After trying on a few, a dark gray-blue dress catches her eye. The clerk tells her it’s a dress coloured using pigments from drow skin. After a moment of weighing the high price against its novelty, she buys it anyway.

14th of Erastus, 4718 AR

Stagholm, The Northern Reaches

The group bumps into a gnome street magician who uses illusions to illustrate his singing. The party inquires what experience he has with illusions and if he could broadcast the wedding throughout Stagholm. He tells them he and his opera group, Gnomepera, can easily pull it off. He is hired to broadcast the wedding, sponsored by Aldous.

8th of Arodus, 4718 AR

Stagholm, The Northern Reaches

Some old gear is sold and its gains distributed among the party. They decide it would be good to invest in real estate in Stagholm. Aldous starts a magical academy with his share. Isabella orders a shopping building to be built. Sen opens a monastery for his meditation and training needs. Rachim expands his spy-ring and buys a building for them. Henri constructs an observatory.

9th of Arodus, 4718 AR

Stagholm, The Northern Reaches

The last decorations and food for the wedding are purchased. Svetlana is in charge of Isabella’s bachelorette party. Isabella is to meet her, Zuket Amaral, Lily, Melianse and Xamanthe at the docks at sunset. When she shows up, they are waiting for her in front of a small fishing ship. They board the vessel and sail out onto Lake Tuskwater. After a few minutes Svetlana drops anchor and Melianse gets into the water. Lily starts distributing pistols to everyone, when suddenly a glowing fish leaps in an arc over the surface of the water. Svetlana says:’ The goal is to shoot as many as you can after Melianse riles them up. Everyone puts in fifty gold, winner takes all.’. Isabella easily wins the contest, with six of the nine fish shot being hers.
They sail back toward Stagholm, but go off course slightly to the east to arrive in the mouth of the Shrike River, where on a small island a picnic place is set. The bacholerette party ends with the women grilling their fish.

10th of Arodus, 4718 AR

Stagholm, The Northern Reaches

The day of the wedding is here. Aldous teleports to Mivon to put up a magical portal to Stagholm for the guests from Mivon to use. The last preparations are made and the wedding is in full swing. Isabella’s father, Gerard Valentina, walks her to the altar, where Gaspar is waiting in his ceremonial armour. Lily, Zuket and Svetlana shower her in flower petals as she walks to the podium. Henri officiates the wedding with a short but compelling speech. After some grunty kissing, they are officially married.
Many wedding presents are opened. From Munguk and Akiros she gets a huge white stallion, called Snowflake. Raston bought a house for the two of them just outside of Trollmound, on the border with Mivon.

11th of Arodus, 4718 AR

Stagholm, The Northern Reaches

After the fun of the Valentina wedding has subsided, the party turns their attention to another wedding: Lily and Henri’s wedding in a month. The party decides to have Arnir invite Queen Telandia Edasseril of Kyonin. He is to deliver her invitation to her nightstand. Ellery Cromwell is chosen to go invite Her Infernal Majestrix Abrogail Thrune II of Cheliax. Yimni will invite Primarch Gyr of Absalom.
Less personalised invitations will be sent to higher ranking members of the Pathfinder society and other minor nobles (like Elvanna Yaga, Queen of Irrisen. Gnomepera is hired to broadcast the royal wedding too.

View
The Grim White Stag
Session 21

9th of Erastus, 4718 AR

Stagholm, The Northern Reaches

Sen Tse has been pondering ways of reaching self-perfection and enlightenment, and he wonders if becoming more connected to nature and more spiritual will work. Having seen Nomen Spirits at work, he browses Ervil Pendrod’s notes on the spirits. He notices that Imbuzi is the spirit of Afterlife, honor and the hunt. A stag of immense proportions, apparently he’s supposed to reside in the Narlmarches. Ervil noted ties to the god Erastil, and the Narlmarches contain two locations with relevance to Erastil: the Temple of the Elk and a statue of Erastil close to Tatzlford. He decides to go to the statue as people would have noticed such a giant stag in Erastil. When he arrives at the statue, he sits down and meditates. When he opens his eyes, he’s in a blasted plain, surrounded by standing stones and dried up trees. A thirty foot tall stag made out of vines and wood is fighting a batlike demon. As Sen reaches to intervene, he feels a sense of danger and decides to fetch the rest of the party to help him.
When the party arrives at the statue, Sen urges them to meditate. Unsure, the sit down and close their eyes. When they open it, they are back in the blasted plains. The giant stag is now doing some sort of ritual at a standing stone circle, while four smaller versions of the stag fight off red, slimy demons armed with spears.

Stonewilds, The Worldwound

Aldous recognizes the place as the Worldwound and deduces that this must be the Hierophant’s Circle in the north. He recognises the stag as a herald of Erastil, and realises it’s reactivating the circle’s wards with its ritual. The party helps the smaller stags fight off the demons. After, one of the stags explains they are Cervine Protectors, the minions of the Grim White Stag, herald of Erastil. They need to guard the Grim White Stag, or Imbuzi as the Nomen know him, until he finishes his ritual. They expect a few more waves of demons before it’s finished. It explains that the druid circles have become corrupted by demonic influence. Aldous and Rachim both have the necessary knowledge to reverse the corruption and set to work on a few of the circles. Soon though, another horde of demons arrives. Dretches and two clouds of smoke close in. The first cloud of smoke turns into a giant toadlike demon with a blast of profane energy, engulfing Sen and Isabella. In an instant, Isabella takes aim and shoots the demon between the eyes, felling it in one shot. Aldous’ and Rachim’s combined effort take down the other toad demon too after it materialises.
The wave after that consists of more of the slime demons, supported by a vulture demon and one of the batlike demons Sen saw. The vulture demon screeches and stuns Rachim, who gets surrounded by the red slime demons. The party takes out the bat demon and the vulture demon and then shift their attention to the pesky red demons. After a long fight they manage to slay them all. Soon after killing the last demon, the Grim White Stag lays down on the ground and with a flash he powers the guardian circle, transforming himself into a table filled with venison dishes. The party eats from the feast. Sen stays and meditates through the night while Aldous teleports the rest of the party to Stagholm to sleep.
In Sen’s meditations, he walks through a forest on a giant mountain. In front of him is a clearing, where the Grim White Stag is waiting for him. It thanks him for his help in warding the area, praising his valour and willingness to endanger himself to help others. Sen pledges his support to the Spirit’s cause, swearing to help the spirit in his holy endeavours. Imbuzi blesses him and appoints him its agent.
At sunrise the Grim White Stag reappears at the circle, only minutes after Aldous teleports the party back. The Grim White Stag thanks them for their help in fighting of the demonic horde. Since they’ve freed up its time, it will return to the Narlmarches, maybe hang around in the forest around Erastus.

View
Showdown on Lake Encarthan
Session 20

17th of Sarenith, 4718 AR

Lake Encarthan

In the distance, the Ravishing Ruby can be seen with about five smaller ships around it. The party decides to wait until nightfall and, with the help of Tymon’s cleric and Laziar, sneakily sail in under the cover of a fog cloud. When they are close enough the teleport onto the deck of the Ravishing Ruby, appearing behind the captain and her first mate. Sen and Rachim pounce on the first mate, who appears to be a caster, and he dies before he can get a spell off. Aldous clears most of the deck with a blast of frigid cold. Henri frightens the rest of them into submission with a spell. They surrender and ask if they can tend their wounded captain. Henri agrees as long as he doesn’t try anything funny or use valuable potions. In the meantime, Sen jumps to the next ship and starts pummelling people there, while Aldous teleports to another ship and blasts that with cold too. Less than a minute after the initial assault, all enemies are subdues and the battle won. The party starts searching the deck of the Ravishing Ruby and finds a small office with a man inside it. When asked what he’s doing here he responds proudly that he owns the operation here. He is Corbin Haldris, a merchant from Druma. He was always charmed by law in the River Kingdoms and decided to make optimal use of it, recruiting lowly river and lake pirates and have them work for him, knowingly or otherwise. He even convinced a Razmiran priest that it was his organisation, allowing him to skim some small amount of gold but taking care of a large part of the logistics and fencing for Corbin. He sees how the party wants to stop him for what he did, and considering he is no fighter he will come quietly. The party rules that a trial with the members of Abadar’s Hand will be held to determine his faith. They’ll lock him up in Tymon for the time being.
Meanwhile, the captain of the Ravishing Ruby has come to. She’s a one-eyed red-haired woman with an eye-patch, called Aurora Henley, but her crew calls her Cyclops Jane. When questioned it turns out she was just a pirate captain on this lake when she was recruited. It becomes clear that she’s a ruthlessly efficient person, and when Sen is helping Tymon’s gladiators escort prisoners onto their ship, the rest of the party offers her a job on the Lord’s Antlers. They inform her they don’t intend to bully her into a job, she’s free to go should she decline. She accepts the offer. In a surge of generosity and because Sen is occupied, they give her the Oculus of Abbadon to replace her missing eye and to ‘give her a way to get a new ship of her own’.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.